| Zombie mode Announcement and suggestions | |
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FlyingHigh. Admin
Posts : 33 Join date : 2011-11-26
| Subject: Zombie mode Announcement and suggestions Tue Jan 03, 2012 3:53 pm | |
| Snivilous is currently working on a zombie map that's a rip off of his apartment TDM. We have brainstormed several ideas but want to know what you think should be. Don't know how to play zombie mode? Let me give you the rundown: Consortium is human team. They are allowed to use Supports and we are contemplating allowing them to also have assaults. Empire is Zombie team. They are stealths and we are contemplating allowing them to have exos. The rounds are a certain amount of time long (30 minutes i think) and 1 human must survive to win. When you are killed by a zombie, you are infected and must switch to empire to join zombie forces. In the map will be either supply stations or an armory that are only available for a certain amount of time. Tell us, what are you're suggestions for this mode? If you don't like it, don't play it To download maps for custom server, download here: www.filedropper.com/mappack_4For the current zombie map since its not in the map pack yet, get it here: http://www.filedropper.com/stfu_1 | |
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RaTcHeT302
Posts : 20 Join date : 2011-12-25
| Subject: Re: Zombie mode Announcement and suggestions Fri Jan 06, 2012 1:45 am | |
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Bouncer 6ix
Posts : 7 Join date : 2011-12-03
| Subject: Re: Zombie mode Announcement and suggestions Sat Jan 07, 2012 1:35 pm | |
| It's fun as long as the startin Zombie doesn't suck... >.> | |
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Snivilous Admin
Posts : 150 Join date : 2011-11-24 Location : Colorado
| Subject: Re: Zombie mode Announcement and suggestions Sat Jan 07, 2012 2:27 pm | |
| I think you still did better than Jailhouse. | |
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RaTcHeT302
Posts : 20 Join date : 2011-12-25
| Subject: Re: Zombie mode Announcement and suggestions Sat Jan 07, 2012 3:12 pm | |
| - Bouncer 6ix wrote:
- It's fun as long as the startin Zombie doesn't suck... >.>
When there are many players two or three players should be forced to play on the Empire Zombiefied Team. | |
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Bouncer 6ix
Posts : 7 Join date : 2011-12-03
| Subject: Re: Zombie mode Announcement and suggestions Sat Jan 07, 2012 8:24 pm | |
| Yeah, but when we got down to 4-5 people, and I was the zombie? -1/14 as a zombie is pretty disheartening. | |
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Snivilous Admin
Posts : 150 Join date : 2011-11-24 Location : Colorado
| Subject: Re: Zombie mode Announcement and suggestions Sat Jan 07, 2012 8:54 pm | |
| Maybe you need to take up the art of stealthing then. I'm sure I can find some great "how to aim with a mouse 101" videos somewhere | |
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Bouncer 6ix
Posts : 7 Join date : 2011-12-03
| Subject: Re: Zombie mode Announcement and suggestions Sat Jan 07, 2012 9:00 pm | |
| In a normal match, when you aren't expecting a stealth, or there's a lot going on, I'm decent at stealth. In a match where you are expecting stealth? Not so much. In normal matches, when I start gettin screwed in one area (too many stealths to my suppression, too many assaults to my stealth, too many snipers to my support), I switch class and do a different tactic. Can't do that in zombie. | |
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Snivilous Admin
Posts : 150 Join date : 2011-11-24 Location : Colorado
| Subject: Re: Zombie mode Announcement and suggestions Sat Jan 07, 2012 9:08 pm | |
| We need to figure out how to hack a stealth so they have like 500 health. | |
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Bouncer 6ix
Posts : 7 Join date : 2011-12-03
| Subject: Re: Zombie mode Announcement and suggestions Sat Jan 07, 2012 9:30 pm | |
| No, I would think more like: After the armory, is supposed to be locked, it's destroyed. We put the spawners in an elevated location, or teleport them in.
I can't remember what the others were, but there was some good suggestions last night. | |
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Snivilous Admin
Posts : 150 Join date : 2011-11-24 Location : Colorado
| Subject: Re: Zombie mode Announcement and suggestions Sat Jan 07, 2012 10:34 pm | |
| Working on it | |
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Bouncer 6ix
Posts : 7 Join date : 2011-12-03
| Subject: Re: Zombie mode Announcement and suggestions Sat Jan 07, 2012 11:42 pm | |
| I know. You kids are awesome! | |
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| Subject: Re: Zombie mode Announcement and suggestions | |
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| Zombie mode Announcement and suggestions | |
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