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 Zombie mode Announcement and suggestions

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FlyingHigh.
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FlyingHigh.


Posts : 33
Join date : 2011-11-26

Zombie mode Announcement and suggestions Empty
PostSubject: Zombie mode Announcement and suggestions   Zombie mode Announcement and suggestions EmptyTue Jan 03, 2012 3:53 pm

Snivilous is currently working on a zombie map that's a rip off of his apartment TDM. We have brainstormed several ideas but want to know what you think should be. Don't know how to play zombie mode? Let me give you the rundown:

Consortium is human team. They are allowed to use Supports and we are contemplating allowing them to also have assaults.
Empire is Zombie team. They are stealths and we are contemplating allowing them to have exos.

The rounds are a certain amount of time long (30 minutes i think) and 1 human must survive to win. When you are killed by a zombie, you are infected and must switch to empire to join zombie forces.

In the map will be either supply stations or an armory that are only available for a certain amount of time.

Tell us, what are you're suggestions for this mode? If you don't like it, don't play it Smile
To download maps for custom server, download here: www.filedropper.com/mappack_4

For the current zombie map since its not in the map pack yet, get it here: http://www.filedropper.com/stfu_1
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RaTcHeT302

RaTcHeT302


Posts : 20
Join date : 2011-12-25

Zombie mode Announcement and suggestions Empty
PostSubject: Re: Zombie mode Announcement and suggestions   Zombie mode Announcement and suggestions EmptyFri Jan 06, 2012 1:45 am

Yay, I can post now.
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Bouncer 6ix




Posts : 7
Join date : 2011-12-03

Zombie mode Announcement and suggestions Empty
PostSubject: Re: Zombie mode Announcement and suggestions   Zombie mode Announcement and suggestions EmptySat Jan 07, 2012 1:35 pm

It's fun as long as the startin Zombie doesn't suck... >.>
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Snivilous
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Snivilous


Posts : 150
Join date : 2011-11-24
Location : Colorado

Zombie mode Announcement and suggestions Empty
PostSubject: Re: Zombie mode Announcement and suggestions   Zombie mode Announcement and suggestions EmptySat Jan 07, 2012 2:27 pm

I think you still did better than Jailhouse.
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RaTcHeT302

RaTcHeT302


Posts : 20
Join date : 2011-12-25

Zombie mode Announcement and suggestions Empty
PostSubject: Re: Zombie mode Announcement and suggestions   Zombie mode Announcement and suggestions EmptySat Jan 07, 2012 3:12 pm

Bouncer 6ix wrote:
It's fun as long as the startin Zombie doesn't suck... >.>

When there are many players two or three players should be forced to play on the Empire Zombiefied Team.
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Bouncer 6ix




Posts : 7
Join date : 2011-12-03

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PostSubject: Re: Zombie mode Announcement and suggestions   Zombie mode Announcement and suggestions EmptySat Jan 07, 2012 8:24 pm

Yeah, but when we got down to 4-5 people, and I was the zombie? -1/14 as a zombie is pretty disheartening.
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Snivilous
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Snivilous


Posts : 150
Join date : 2011-11-24
Location : Colorado

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PostSubject: Re: Zombie mode Announcement and suggestions   Zombie mode Announcement and suggestions EmptySat Jan 07, 2012 8:54 pm

Maybe you need to take up the art of stealthing then. I'm sure I can find some great "how to aim with a mouse 101" videos somewhere Razz
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Bouncer 6ix




Posts : 7
Join date : 2011-12-03

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PostSubject: Re: Zombie mode Announcement and suggestions   Zombie mode Announcement and suggestions EmptySat Jan 07, 2012 9:00 pm

In a normal match, when you aren't expecting a stealth, or there's a lot going on, I'm decent at stealth. In a match where you are expecting stealth? Not so much. In normal matches, when I start gettin screwed in one area (too many stealths to my suppression, too many assaults to my stealth, too many snipers to my support), I switch class and do a different tactic. Can't do that in zombie. Sad
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Snivilous
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Snivilous


Posts : 150
Join date : 2011-11-24
Location : Colorado

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PostSubject: Re: Zombie mode Announcement and suggestions   Zombie mode Announcement and suggestions EmptySat Jan 07, 2012 9:08 pm

lol! We need to figure out how to hack a stealth so they have like 500 health.
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Bouncer 6ix




Posts : 7
Join date : 2011-12-03

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PostSubject: Re: Zombie mode Announcement and suggestions   Zombie mode Announcement and suggestions EmptySat Jan 07, 2012 9:30 pm

No, I would think more like:
After the armory, is supposed to be locked, it's destroyed.
We put the spawners in an elevated location, or teleport them in.

I can't remember what the others were, but there was some good suggestions last night.
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Snivilous
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Snivilous


Posts : 150
Join date : 2011-11-24
Location : Colorado

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PostSubject: Re: Zombie mode Announcement and suggestions   Zombie mode Announcement and suggestions EmptySat Jan 07, 2012 10:34 pm

Working on it rabbit
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Bouncer 6ix




Posts : 7
Join date : 2011-12-03

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PostSubject: Re: Zombie mode Announcement and suggestions   Zombie mode Announcement and suggestions EmptySat Jan 07, 2012 11:42 pm

I know. You kids are awesome! Very Happy
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