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Pred42

Pred42


Posts : 107
Join date : 2012-01-08
Age : 56
Location : North Carolina

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PostSubject: New Map Question   New Map Question EmptyFri Jan 20, 2012 7:36 am

I'm making a big oil field map and I'm running into a problem now trying to test. When I compile it will not run. I save it and it shows up when I open hemmer but if I start the game and try to create a game, the map isn't there. Now I'm using a lot of static props so I'm not sure if that has anything to do with it. I do see that when I compile and try to run, the 'command' screen comes up and there's an error (entity prop static (-3856.00 -2160.00 304.00) leaked! Now I know there's a problem though I have no idea how to find it because I have a ton of static props in this map. But the bigger question is why is it not showing in the maps when I create a game like the other 'test' maps that I've done?
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RaTcHeT302

RaTcHeT302


Posts : 20
Join date : 2011-12-25

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PostSubject: Re: New Map Question   New Map Question EmptyFri Jan 20, 2012 2:49 pm

Pred42 wrote:
I'm making a big oil field map and I'm running into a problem now trying to test. When I compile it will not run. I save it and it shows up when I open hemmer but if I start the game and try to create a game, the map isn't there. Now I'm using a lot of static props so I'm not sure if that has anything to do with it. I do see that when I compile and try to run, the 'command' screen comes up and there's an error (entity prop static (-3856.00 -2160.00 304.00) leaked! Now I know there's a problem though I have no idea how to find it because I have a ton of static props in this map. But the bigger question is why is it not showing in the maps when I create a game like the other 'test' maps that I've done?

Go to "Map", "Load pointfile" or something like that.

After follow the red line wich will it get you to the leak.
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Pred42

Pred42


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Location : North Carolina

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PostSubject: Re: New Map Question   New Map Question EmptyFri Jan 20, 2012 3:48 pm

It's telling me that every one of my static props are leaking!
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RaTcHeT302

RaTcHeT302


Posts : 20
Join date : 2011-12-25

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PostSubject: Re: New Map Question   New Map Question EmptyFri Jan 20, 2012 3:52 pm

Pred42 wrote:
It's telling me that every one of my static props are leaking!
Can you send me the .vmf so that I can take a look at it?
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Pred42

Pred42


Posts : 107
Join date : 2012-01-08
Age : 56
Location : North Carolina

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PostSubject: Re: New Map Question   New Map Question EmptyFri Jan 20, 2012 4:43 pm

OK I got it but I have some oil derricks (oil pumps) that I got from the props that are animated. However when I run the map they're not there. Any clues as to why? I'll PM you the file as well.
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Pred42

Pred42


Posts : 107
Join date : 2012-01-08
Age : 56
Location : North Carolina

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PostSubject: Re: New Map Question   New Map Question EmptyFri Jan 20, 2012 6:27 pm

OK sent you a PM without the file so I uploaded to filedropper. http://www.filedropper.com/oilfield

I got it to work but now I'm trying to figure out why the oil pumps are not showing up. They are animated in the props so I assume I missing a command or something......
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Snivilous
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Snivilous


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Join date : 2011-11-24
Location : Colorado

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PostSubject: Re: New Map Question   New Map Question EmptyFri Jan 20, 2012 7:06 pm

What prop are you using? Sometimes they don't show up if the image is meant for prop_static vs prop_dynamic or something.
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Pred42

Pred42


Posts : 107
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PostSubject: Re: New Map Question   New Map Question EmptyFri Jan 20, 2012 7:39 pm

I'm using prop static. It shows on the map while I'm working on it. That's what has me stumped. Is there somewhere were I can find info on what all of the extensions mean? (like prop_static vs prop_physics and prop_ragdoll.....)

Here's a couple of pics to show what I'm working on......

New Map Question Nucleardawn2012-01-2017-39-03-78

New Map Question Nucleardawn2012-01-2017-37-00-61
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Snivilous
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Snivilous


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PostSubject: Re: New Map Question   New Map Question EmptyFri Jan 20, 2012 8:10 pm

Woah nice. How do you get the 3D grass?! I can't figure this out lol

And the different props just have different variables. Like prop_physics can move with physics, prop_dynamic can react like a door, prop_static just sits there. As far I know anyhow scratch
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Pred42

Pred42


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PostSubject: Re: New Map Question   New Map Question EmptyFri Jan 20, 2012 9:46 pm

I wish I could say I did something special to the grass but all I did is pick out a grass texture and there it was lol. If I can figure out which one it is I'll let you know. (Do you click on the 3D Shaded Texture Polygons? In the map view box on the top left, click on the word camera if you didn't know. I'm not sure if that does it or not)

I did make the ladder on the semi's work and the ladders on the smaller oil tanks work but on the oil tanks you're not able to get up to the platform cause the opening is a hair to small Sad

Right now my biggest issue is getting the pumps to show up. After that is solved, I need to make 2 buildings with at least 2 levels and then I have to figure out how to make the mini map work. (I understand that'd a pain in the butt)

Here's the updated map with the working ladders: http://www.filedropper.com/oilfield_1

My goal is to make the area in and a little around the barrels 'prime' and the 2 storage containers will be secondary.
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RaTcHeT302

RaTcHeT302


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PostSubject: Re: New Map Question   New Map Question EmptySat Jan 21, 2012 2:42 am

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Pred42

Pred42


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PostSubject: Re: New Map Question   New Map Question EmptySat Jan 21, 2012 12:38 pm

Thanks dude! I've got a ways to go but here's a little video I made running around....

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Snivilous
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Snivilous


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Join date : 2011-11-24
Location : Colorado

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PostSubject: Re: New Map Question   New Map Question EmptySat Jan 21, 2012 3:24 pm

Shit dude, that maps awesome. Can you mistime the oil rigs so they aren't going at the exact same instance for all of them?
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Pred42

Pred42


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Location : North Carolina

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PostSubject: Re: New Map Question   New Map Question EmptySat Jan 21, 2012 4:40 pm

Um Ratchet how do I do that? LOL (does it have anything to do with the Min/Max Random Anim Time?) I got a secondary point to work as well!!!! Hell yes! It's coming along good now. I may never go to sleep tonight lol

New Map Question Nucleardawn2012-01-2117-36-33-02
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Pred42

Pred42


Posts : 107
Join date : 2012-01-08
Age : 56
Location : North Carolina

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PostSubject: Re: New Map Question   New Map Question EmptySat Jan 21, 2012 8:56 pm

NEED HELP! Can someone take a look at this and tell me why I've all of the sudden have a leak? It looks like its pointing to the skybox. All I was working on at the time was trying to get the ladders working. Any help would be much appreciated.

http://www.filedropper.com/oilfield_2
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Snivilous
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Snivilous


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PostSubject: Re: New Map Question   New Map Question EmptySat Jan 21, 2012 9:57 pm

Looking at it.
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Snivilous
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Snivilous


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PostSubject: Re: New Map Question   New Map Question EmptySat Jan 21, 2012 10:00 pm

First, you have skybox textures on the outside part of your skybox. Make everything the player won't see nodraw, eg. the outside of the bounding box.

Second, I just made a block of nodraw and hollowed it out around your map and it's compiling fine. Need to play with the other stuff to find the specific cause.
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Pred42

Pred42


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Location : North Carolina

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PostSubject: Re: New Map Question   New Map Question EmptySat Jan 21, 2012 10:10 pm

what did you see on the outside of the box? My eyes are shoot from looking at it all day lol. That's the strange thing: All I was doing at the time was getting the ladder function to work on the oil rigs.
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Snivilous
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Snivilous


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PostSubject: Re: New Map Question   New Map Question EmptySat Jan 21, 2012 10:20 pm

Kinda fixed it. I have had issues like this in the past, the skybox glitches for some reason, so I just remake it. This isn't the "best" way as far as I know, though there's no reason how I did it.

I just made a block around your map (again, after looking into the issues closer, it's essentially everything in your map it thinks it's leaking, though it's not) and hollowed it out to 2 units, then moved it tight to your map. Then I just texture the walls and top inside the map to the skybox texture. Nothing wrong with this method as far as I know, and it works fine (easy to remake if needed like in this case). Also, your previous walls were super thick, like I said they needed nodraw on the outside, and the ground was super thick also since it was acting like the box to stop leaking. Skybox has nodraw on it, and all the walls are 2 units (no need to make them super thick as far as I know, works fine for me). So that should bump fps or compile time by a tad. Here's link:

http://www.filedropper.com/oilfield_3
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Pred42

Pred42


Posts : 107
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Age : 56
Location : North Carolina

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PostSubject: Re: New Map Question   New Map Question EmptySat Jan 21, 2012 11:57 pm

Thanks. Looks good. Except now the grass is growing threw the pavement lol. I may change that anyway. The next thing I'm doing is going to involve stretching the map out so I can add the building on each side plus I have to get the primary working. (strange how I can get the secondary to work with no problems) Nut it's coming.

BTW - If I'm understanding what you're saying about the sides of the map, I can still see over the edge just like before. I'm going to put some type of "wall" up around the map to make it look better. I still have to decide what to do about the grass since its growing threw the pavement. I'll probably do away with the 3D grass.

Anyone feel free to make suggestions as to what you think it needs. Its a work in progress that's still going to take a while.
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Pred42

Pred42


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Location : North Carolina

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PostSubject: Re: New Map Question   New Map Question EmptyMon Jan 23, 2012 2:55 pm

So has anyone figured out how to spawn without the spawn gates?
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FlyingHigh.
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FlyingHigh.


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PostSubject: Re: New Map Question   New Map Question EmptyMon Jan 23, 2012 5:42 pm

What sniv has done was you have a spawn gate outside of map and visibility and put a teleport end or w/e on the spawn so you spawn and get teleported to the battlefield
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Snivilous
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Snivilous


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PostSubject: Re: New Map Question   New Map Question EmptyMon Jan 23, 2012 5:47 pm

Yea, what Flying said.

https://developer.valvesoftware.com/wiki/Trigger_teleport

Just put the trigger_teleport block around the spawner, so instant you spawn you teleport to a location on the battlefield.
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